約 3,925,595 件
https://w.atwiki.jp/tasdouga/pages/1710.html
簡易新規動画ページ作成ツール ブックマークレット版 動作確認 IE 6,Firefox 3.6(一部機能が使用不能)環境によっては動かない場合があります ニコニコ動画、YouTube、Googleビデオに対応 各動画ページで追加したブックマークを選ぶと自動的に当wikiの新規ページ作成(ページ名入力済)が開きます(ポップアップブロックされていると開きません)IEの場合作成されたソースがクリップボードにコピーされていますので、そのまま貼り付けてください Firefoxの場合新規ページ作成に飛ぶ前に作成されたソースのポップアップが出ますので、そちらをコピペしてください とりあえずwikiに追加しておくか程度の用途です各メニューからリンクさせるには手動でタグ編集が必要になります ソースの最後に追加される// TDMGeneratorLite~は検索で使いますので、消さないようお願いします 使用は自己責任でお願いします 簡易新規動画ページ作成ツール 右クリメニュー追加版 TDMGeneratorLiteB.js ←これをダウンロード ver 1.01 動作確認 IE 6 ニコニコ動画、YouTube、Googleビデオに対応 各動画ページへのリンク上で追加した右クリメニューを選ぶと自動的に当wikiの新規ページ作成(ページ名入力済)が開きます(ポップアップブロックされていると開きません) 作成されたソースがクリップボードにコピーされていますので、そのまま貼り付けてください とりあえずwikiに追加しておくか程度の用途です各メニューからリンクさせるには手動でタグ編集が必要になります ソースの最後に追加される// TDMGeneratorLite~は検索で使いますので、消さないようお願いします 使用は自己責任でお願いします 右クリメニューへの追加方法IE MenuExtを使う (オススメです)追加登録で表示方法にリンクのみチェックで使用してください レジストリ登録エントリを使う↓をコピペして拡張子regで保存 使用ファイルの置き場所はC直下になっていますので各自の保存場所へ修正してください REGEDIT4[HKEY_CURRENT_USER\Software\Microsoft\Internet Explorer\MenuExt\TAS動画まとめwikiに追加]@="C \\TDMGeneratorLiteB.js""Contexts"=dword 00000020 これらで追加された動画ページはこちらから 未編集動画ページ一覧 修正にはこちらが便利です 動画ページ作成/修正ツール
https://w.atwiki.jp/toho/pages/6504.html
CORONeT サークル:ぴずやの独房 Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 Painfully feat.めらみぽっぷ pizuya pizuya めらみぽっぷ 東方風神録 フォールオブフォール ~ 秋めく滝 [04 13] 02 CORONeT feat.藍 pizuya pizuya 藍 東方萃夢想 夜が降りてくる ~ Evening Star [03 22] 03 Ostinato -instrument- pizuya - - 東方妖々夢 アルティメットトゥルース [03 04] 04 From here to sixty years feat.SOPHIA pizuya SOPHIA SOPHIA 東方花映塚 六十年目の東方裁判 ~ Fate of Sixty Years [03 41] 05 Corridor -instrument- pizuya - - 東方萃夢想 東方萃夢想 [01 22] 06 Awaking Bugs that Cold Dislike feat.3L pizuya SAYACA 3L 東方永夜抄 幻視の夜 ~ Ghostly Eyes [03 53] 07 Back to the Colorful Road feat.SOPHIA pizuya SOPHIA SOPHIA 東方花映塚 春色小径 ~ Colorful Path [04 25] 08 Ensemble for Phantom Aeropolis feat.綾倉盟 pizuya 綾倉盟 綾倉盟 東方妖々夢 天空の花の都 [04 47] 09 CORONeT -offvox- pizuya - - 東方萃夢想 夜が降りてくる ~ Evening Star [03 23] 10 From here to sixty years -offvox- pizuya - - 東方妖々夢 東方妖々夢 ~ Ancient Temple [03 39] 11 Ensemble for Phantom Aeropolis -offvox- pizuya - - 東方妖々夢 天空の花の都 [04 45] 詳細 コミックマーケット82(2012/08/11)にて頒布 イベント価格:1,000円 ショップ価格:1,365円(メロンブックス、D-STAGE、あきばお~こく) ショップ価格:1,426円(とらのあな) レビュー 名前 コメント
https://w.atwiki.jp/tikita/pages/63.html
中割り用動画 byコンビニ(大阪府) 中割りトップ|タイムコード表|使い回しシーン|単独シーン ※テキストが文字化けした場合は、右クリック→エンコード→日本語(シフトJIS)に設定か、右クリック→対象をファイルに保存 でDLしてくれ はじめに この動画の詰め合わせは「ローゼンメイデンにレッツゴー!陰陽師を踊らせたい」 のスレで使用するために分割したものです。 動画の形式はaviでDivXエンコーダで圧縮されたものなので、 動画が見れない方は検索エンジンなどで再生用プラグインを入手してください。 中割進捗の各ページにひとつずつ分割したものがあります。単独でおkな人は中割進捗のそれぞれのリンクから、まとめて欲しい方はこちらをDLしてください シーンごとに分割した動画(音無し)データのDLはこちら↓ yahooブリーフケース http //briefcase.yahoo.co.jp/bc/tikitagogo/lst?.dir=/%a5%de%a5%a4%a5%c9%a5%ad%a5%e5%a5%e1%a5%f3%a5%c8/8bae .order= .view=l .src=bc .done=http%3a//briefcase.yahoo.co.jp/ ※6、7シーンずつzipにまとめてあります 各シーンはタイムコード表に記してあるシーン番号と同期しています。 『Frame数』は各シーンの動画の長さを表しており、動画のフレームレートが秒間15フレームなので実時間に直したい場合はフレーム数に約0.066(1/15の値)を掛けて考えてください。例えば100フレームの動画の場合は6.666秒として中割り画像を作っていくことになります。 また、『開始Frame』は全シーンの動画を統合した場合に、その動画から、シーンの開始フレームがどこであるか示したものです。 これにそのシーンのFrame数を足せばシーンの終了位置も分かります。 シーンによっては前後にディゾルブ(前のシーンと次のシーンがフェードで交差する)が掛かっている場合がありますが、中割りを作っていくうえでは画面効果は全て無いものとして作成してください。 またシーンによってABクロス映像(映像同士が複数回フェード交差する)があります。これはシーン分けすると作画が難しくなるという事からあえて分離していませんが、2シーン分を作る必要はありません。が、片方のシーンだけを作る場合はスレのほうで報告をお願いします。 ※注意事項。 1フレーム毎に中割り画像を作っていくのはスマートではありませんので、詳しいことはwikiに掲載してある項目をお読みください。 動画のプロパティ サイズ 640x480 フレームレート 15fps 統合時の総フレーム数 4890 統合時の再生時間 5分26秒 中割り関連TOPへ
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Cardlist-Root of Corruption HERO Card Name Number Class Cost STR Gold Light XP VP Text Armsman Bastion 6 Dwarf・Fighter・Level1 7 6 2 Physical Attack +2 Armsman Stronghold 4 Dwarf・Fighter・Level2 10 6 3 Physical Attack +3Dungeon Buy 1 weapon and place it into your hand.Aftermath Destroy 1 weapon. Armsman Citadel 2 Dwarf・Fighter・Level3 13 8 2 Physical Attack +4Dungeon Place 1 weapon from a village stack into your hand.Spoils Destroy 1 weapon. Blademage Striker 6 Human・Wizard・Level1 5 3 1 2 Magic Attack +1 Blademage Forger 4 Human・Wizard・Level2 9 3 1 3 Magic Attack +2Dungeon One Spell becomes a Weight 0 magic weapon equipped to this hero(it is still a spell) that adds Magic Attack +3. Blademage Caster 2 Human・Wizard・Level3 13 3 1 2 Magic Attack +4Dungeon Each spell becomes a Weight 0 magic weapon(each is still a spell) that adds Magic Attack equal to its gold cost. Honormain Gallant 6 Human・Fighter・Cleric・Level1 7 5 2 Physical Attack +2Village/Dungeon Discard 1 card or destroy 1 disease. Honormain Defender 4 Human・Fighter・Cleric・Level2 10 6 3 Physical Attack +3Dungeon Discard 1 card to add Magic Attack +1.Dungeon Destroy 1 disease to add Magic Attack +2. Honormain Paladin 2 Human・Fighter・Cleric・Level3 12 6 2 Physical Attack +5Repeat Dungeon Discard 1 card to add Magic Attack +1.Repeat Dungeon Destroy 1 disease to add Magic Attack +2. Moonclaw Scout 6 Corvaxis・Ranger・Level1 5 5 2 Physical Attack +2Aftermath If you did not defeat a monster, destroy this card. Moonclaw Courser 4 Corvaxis・Ranger・Level2 8 5 -1 3 Physical Attack +3Dungeon Reveal the bottom card of the dungeon deck. If it is a non-Guardian monster, you may switch it with a monster in rank 3 or higher. Moonclaw Ranger 2 Corvaxis・Ranger・Level3 11 5 -2 2 Physical Attack +4Dungeon Reveal the bottom card of the dungeon deck. If it is a non-Guardian monster, you may switch it with any monster in the hall. Profaned Acolyte 6 Human・Cleric・Wizard・Level1 5 3 * 2 Magic Attack +1Dungeon Light +1. Gain 1 curse. Profaned Curate 4 Human・Cleric・Wizard・Level2 8 4 1 3 Magic Attack +2Village/Dungeon Draw 1 card. Gain 1 curse.Repeat Dungeon Destroy 1 disease to add Magic Attack +3. Profaned Patriarch 2 Human・Cleric・Wizard・Level3 11 5 1 2 Magic Attack +3Repeat Dungeon Destroy 1 disease to add Magic Attack +3 and draw 1 card. Silvertongue Swindler 6 Human・Thief・Level1 5 4 1 2 Physical Attack +1.Village Place a village card present back on its stack to gain 2 gold. Silvertongue Rook 4 Human・Thief・Level2 7 4 2 3 Physical Attack +2Village/Dungeon Give another player a village card present to either add Physical Attack +2 or gain 2 gold. Silvertongue Sharp 2 Human・Thief・Level3 10 5 3 2 Physical Attack +3Village/Dungeon Give another player a village card present to add Physical Attack +3 and draw 1 card. Woodguard Scion 6 Treefolk・Cleric・Level1 7 10 1 2 Physical Attack +1Cannot equip a weapon.Dungeon Add Physical Attack +2. Each other player draws 1 card. Woodguard Sapling 4 Treefolk・Cleric・Level2 10 10 1 3 Physical Attack +2Cannot equip a weapon.Dungeon Add Physical Attack +4. Each other player draws 1 card. Woodguard Elder 2 Treefolk・Cleric・Level3 13 10 1 2 Physical Attack +3Cannot equip a weapon.Dungeon Add Physical Attack +6. Each other player draws 1 card.Dungeon Destroy 1 disease to draw 1 card. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Blood Debt 8 Item 1 5 -3 This card only be destroyed by itself.Village If you have 10 gold, destroy this card and end your turn. Circle of Protection 8 Spell・Auxiliary 3 1 On your turn, place this card in front of you. It remains in play.Cancel the next Raid, Breach, or Aftermath effect that takes place on your turn and destroy this card. Cursed Dagger 8 Weapon・Edged 4 0 2 Physical Attack +2Dungeon Gain 1 Curse to add Physical Attack +1.Dungeon Gain 2 Curses to add Physical Attack +2. Debased Wizard 8 Villager・Mercenary 4 2 1 Village/Dungeon Gain 1 curse. Use an ability on a card present that you have already used this turn.Dungeon Select 1 Battle effect on a monster. Ignore that Battle effect. Gain 1 curse. Elven Waybread 8 Item・Food 4 2 1 Dungeon Each of your heroes adds Strength +2.Village/Dungeon Destroy this card. At the end of this turn, place 1 hero on top of your deck. Greatsword 8 Weapon・Edged 8 2 7 Physical Attack +3Dungeon Discard this card and its equipped hero to place a monster with Health less than or equal to the equipped hero s Attack Value in your discard pile(do not collect XP). Hedge Witch 8 Villager・Mercenary 5 Repeat Village/Dungeon Destroy 1 disease.Village/Dungeon Discard 2 XP to draw 1card.Repeat Dungeon Discard 2 XP to add Magic Attack +1. Hysterical Villager 8 Villager 2 1 Village Destroy the top card of 1 hero stack.Village Destroy this card to gain 3 gold. Labrys 8 Weapon・Edged 6 1 6 Physical Attack +5 Liveoak Bow 8 Weapon・Bow 5 3 4 Physical Attack +5Subtract the selected monster s rank from this card s Attack. Maul 8 Weapon・Blunt 6 1 3 Physical Attack -2Dungeon Add Physical Attack equal to the equipped hero s Strength. Mind Control 8 Spell・Auxiliary 7 2 Dungeon Destroy this card. Place 1 monster from the hall in front of a player. Refill the hall. On that player s turn, that player must enter the dungeon and attack that monster if able(its rank and Darkness are 0). If the monster is not defeated, place it on the bottom of the dungeon deck. Rage of the Disowned 8 Spell・Support 9 -2 This card cannot be discarded or destroyed.Dungeon One hero adds Physical Attack +5 and cannot be discarded or destroyed by Dungeon abilities or Battle effects.Aftermath Destroy that hero. Stablehand 8 Villager 3 1 Village/Dungeon Destroy 1 card in your discard pile.Village Destroy this card to place your deck into your discard pile. Tincture of Victims 8 Item・Food・Magic 5 2 Dungeon Convert all Magic Attack to Physical Attack, or vice versa. Discard 1 XP.Dungeon Add Physical Attack +2 and Strength +3 to one hero. Destroy this card or gain 1 curse. MONSTER Card Name Number Class Ambusher Health Gold XP VP Text Minion of Neglect 2 Djinnbound・Corrupted・Level1 4 2 2 2 Minion of Decay 2 3 2 1 2 Battle Add Health equal to the number of heroes present.Battle Gain 1 curse.Trophy Destroy 1 disease to draw 1 card. Minion of Discord 2 6 0 2 3 Battle Gain 1 curse.Trophy Add Physical Attack +1. Minion of Horror 2 4 2 1 3 You Cannot select this monster to fight if there is Darkness in this rank.Battle Gain 1 curse.Trophy Light +1 Minion of War 2 7 2 2 4 Battle Gain 1 curse.Aftermath Destroy 1 card. Tremorfiend 2 Elemental・Earth・Level3 8 1 2 4 Immune to heroes with 4 Strength or less.Breach Destroy the top card of each spell stack. Move this monster to the highest rank(once per turn). Aftershock 3 8 3 3 5 Magic Attack required.Aftermath Destroy 1 hero with Magic Attack. Rockslide 1 9 2 3 5 Immune to Magic Attack.Breach Destroy the top card of each hero stack. Move this monster to the highest rank(once per turn). Scree 2 10 2 3 6 Immune to edged weapons.Breach Destroy the top card of each weapon stack. Move this monster to the highest rank(once per turn). Eruptor 2 11 3 2 7 Magic Attack required.Aftermath Destroy the hero with the lowest strength. Marauder Gnoll 2 Gnoll・Humanoid・Level2 6 2 2 2 Raid If any Ambushers are in the hall, destroy 1 item, weapon or spell. Packhunter Gnoll 2 5 2 1 3 Battle If any Ambushers are in the hall, each hero suffers Attack -1. Thieving Cur 2 O 6 3 2 3 Battle Randomly select and reveal 3 cards from your discard pile. Each weapon revealed adds Health +1. Destroy one of the revealed weapons. Alpha Gnoll 2 7 1 2 4 Battle Destroy 1 weapon. Scavenging Cur 2 O 7 2 2 4 Battle Randomly select and reveal 3 cards from your discard pile. Each item revealed adds Health +1. Destroy one of the revealed items. Decay Incarnate 2 Incarnate・Abyssal・Level3 6 2 2 5 Physical Attack required.Magic Attack required.Trophy Each hero suffers Attack -1. Discord Incarnate 2 5 0 3 5 Battle Reveal the top card of your deck. Add its gold cost to this card s Health. If it has a gold cost, destroy it.Trophy Cards cost 1 extra gold. Horror Incarnate 2 8 3 3 6 Add Health +2 if there is Darkness in this rank.Trophy Dungeon Gain 1 curse. Neglect Incarnate 2 8 3 3 6 Battle Each hero suffers Strength -3.Aftermath Destroy 1 hero with Strength lower than that hero s level.Trophy Discard down to 5 cards. You draw 1 fewer card when you draw cards. War Incarnate 2 11 2 4 8 You can only select this monster to fight if you have an equipped hero.Immune to Magic Attack.Trophy Ignore 1 hero with the highest strength. Huntsman 2 Royal Guard・Corrupted・Level2 5 3 2 2 Battle Reveal the top card of the active player s deck. Each hero suffers Strength penalty equal to its gold cost. If it is a weapon or item, destroy it. Chiurgeon 2 6 2 2 3 Each hero suffers Strength -2.Aftermath Destroy 1 hero with Strength less than hero s level. Weapons Master 2 6 2 2 3 Each hero suffers Strength -2.Battle Destroy any unequipped weapons. Guard Captain 2 5 3 3 4 Immune to Magic Attack.Each hero suffers Attack -1 and Strength -2.Battle Destroy 1 unequipped hero. Guardsman 2 6 2 2 4 Each hero suffers Strength -6.Aftermath Destroy 1 fighter with 0 Strength. Thrall Summoner 10 Summoner・Old World・Level1 1 1 1 Battle Fight the top card of the Summoner deck instead of this card(in the same rank).Trophy You may discard this card and another monster to draw 2 cards. Grudgebeast Thrall 1 Abyssal 5 1 2 2 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Pegasus Thrall 1 Enchanted 6 2 2 2 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Physical Attack +1. Red Jelly Thrall 1 Ooze 6 2 2 2 Aftermath Destroy 1 weapon.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Light +1 Grayskinn Thrall 1 Humanoid 6 2 2 3 Battle Equipped heroes add Physical Attack +1.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Kingdom Thrall 1 Undead・Doom 5 2 2 3 Battle Gain 1 curse.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Skaladak Thrall 1 Dragon・Chromatic 7 3 3 3 Aftermath Destroy 1 weapon.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Unchained Thrall 1 Abyssal 5 1 2 3 Battle Gain 1 curse.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Magic Attack +1. Acid Spitter Thrall 1 Lizardfolk・Humanoid 8 2 2 4 Battle Destroy as many items as you wish. Add Physical Attack +3 for each item destroyed.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Cyclops Thrall 1 Humanoid 6 1 3 4 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Griffon Thrall 1 Enchanted 7 1 3 4 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Magic Attack +1. Suffering Thrall 1 Undead・Doom 6 2 3 4 Battle Each hero suffers Strength -2.Battle Gain 1 curse.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Torrent Thrall 1 Hydra・Dragon 6 2 2 4 Aftermath Destroy 1 weapon.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Archdruid 1 Guardian 12 3 4 4 Global Add Health +4 to each other Monster in the hall.Breach Move to rank 0. King Caelan 1 Guardian・Thunderstonebearer 10 3 5 5 You Cannot select this monster to fight if you have used a Dungeon ability on a hero or villager. TREASURE Card Name Number Class Gold Weight Light VP Text Golden Hammer 1 Treasure・Weapon・Blunt・Magic・Light 1 5 1 1 Battle Add Health equal to the highest gold value on a card present. Physical Attack +3Village Gain gold equal to the gold value of all monsters in the hall. Immolation Orb 1 Treasure・Item・Magic 2 1 Battle Destroy 1 hero of level 1 or lower. Discard all level 0 heroes. Village/Dungeon Draw 6 cards. Destroy 6 cards. Magic Shield 2 Treasure・Item・Magic 2 2 Battle Add Health +3. Dungeon Ignore 1 effect that requires you to destroy or discard cards this turn. Wands of Fear 2 Treasure・Item・Magic 2 2 Battle Discard all but the highest level heroes. Dungeon Place 1 monster in the hall on the bottom of the dungeon deck. Refill the hall. DISEASE Card Name Number Class Text Curse of Compromise 4 Curse・Disease Village Draw 1 card.Dungeon Add Physical Attack +1.Trophy Gain 1 curse.
https://w.atwiki.jp/penta2/pages/11.html
GLANTANKへJavaを導入 Javaの実行環境を導入しようとするも アーキテクチャがarmであるためなかなか導入できず・・・ 途方にくれているとfree-javaの 玄箱への導入記録を発見したので 早速試してみた(゜o゜)!! 参考ページ chicken developer http //www22.atwiki.jp/anthony/pages/17.html 1.まずはsource.listにcontrib non-freeを追加 GLANTANK /# vi /etc/apt/sources.list deb http //ftp.jp.debian.org/debian etch main contrib non-free deb-src http //ftp.jp.debian.org/debian etch main contrib non-freedeb http //security.debian.org etch/updates main contrib non-free deb-src http //security.debian.org etch/updates main contrib non-free 2.続いてapt-getするためupdateの実行 GLANTANK /# apt-get update 3.あるかな~ということで確認 GLANTANK /# apt-cache search free-java-sdk free-java-sdk - Complete Java SDK environment consisting of free Java tools 4.あることが確認できたのでインストール GLANTANK /# apt-get install free-java-sdk 5.Javaが入っているかの確認 GLANTANK /# java -version SableVM version 1.13 compile date and time 2006-09-09 15 34 20 UTC gcc version 4.1.2 20060901 (prerelease) (Debian 4.1.1-13) real life brokenness features enabled signal based exception detection copying garbage collection bidirectional object layout direct-threaded interpreter おお!入ってる・・・ 今回はここまで
https://w.atwiki.jp/retrogamewiki/pages/12005.html
今日 - 合計 - BUSIN 0 Wizardry Alternative NEOの攻略ページ 目次 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 名前 コメント 選択肢 投票 役に立った (0) 2012年10月12日 (金) 12時55分57秒 [部分編集] ページごとのメニューの編集はこちらの部分編集から行ってください [部分編集] 編集に関して
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ニコニコ動画で流行った曲を組み合わせた曲。 いろいろな人が歌ってみてる。 曲目 1.エージェント夜を往く 2.ハレ晴レユカイ 3.患部で止まってすぐ溶ける~狂気の優曇華院 4.Help me, ERINNNNNN!! 5.nowhere 6.クリティウスの牙 7.GONG 8.森のキノコにご用心 9.Butter-Fly 10.真赤な誓い 11.エアーマンが倒せない 12.勇気VS意地 13.アンインストール 14.鳥の詩 15.you 16.魔理沙は大変なものを盗んでいきました 17.思いではおっくせんまん 18.God knows... 19.もってけ!セーラーふく 20.ガチャガチャへるつ~ふぃぎゅ@ラジオ 21.創聖のアクエリオン 22.やよいのもじぴったん 23.つるぺったん 24.Here we go! 25.true my heart 26.kiss my lips 27.RODEO MACHINE 28.序曲(DRAGON QUEST 29.FINAL FANTASY 30.ガチャガチャきゅ~と・ふぃぎゅ@メイト 31.あいつこそがテニスの王子様 32.レッツゴー! 陰陽師 33.さくらさくら Feat.fooさん
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DirectX基礎講習編 ここに初期化等のある程度の解説あり 環境構築編 VC++ExpressEditionとplatformSDK(WINDOWSアプリ開発に必要)をインストール DirectXSDKをインストール VC++の上バーから、ツール→オプションを選択 プロジェクトおよびソリューション→VC++ディレクトリを選択 それぞれインストールしたSDKのパスを入れ、VC++とSDKを関連付ける デバッグ編 BreakPoint エディットコンティニュー 例外チェック メモリリークのチェック デバッグTips その他 その他 M$の情報データベース
https://w.atwiki.jp/china_pad/pages/391.html
RK3288の前に、RK3188tという低速廉価版がリリースされて、出回ってます。日本の代理店によっては無印3188として出してるところがあるので注意しましょう。 - 2014-04-06 01 11 24 rockchip-RK3288 登場4月~? http //www.cnx-software.com/2014/01/10/rockchip-rk3288-vs-rk3188-performance-comparison/ - 2014-01-13 02 17 09 最近これの高精細画面のタブレット出てますが、処理能力不足でカクカクするような気がする、3Dゲームあたりは駄目っぽい - 2013-10-30 11 34 48 SDK2.0のROMも、ぼちぼち出てきてますね。 - 2013-06-28 15 45 08 RK3188もそろそろSDK2.0出るのかな?http //www.1pad.cn/2013/0617/10544.html - 2013-06-21 07 55 01 記事の内容が発売前の情報を中心に書かれていたので、大きく書きなおしてみました - 2013-06-08 21 24 13 乙 こいつもA31の様に、SDKの改良で化けることを期待している - 2013-06-09 05 12 43 1 - 2014-03-09 14 49 32 1 - 2014-03-09 14 49 22 1 - 2014-03-09 14 49 23 1 - 2014-03-09 14 49 24 1 - 2014-03-09 14 49 25 1 - 2014-03-09 14 49 27 1 - 2014-03-09 14 49 28 1 - 2014-03-09 14 49 34 1 - 2014-03-09 14 49 35 1 - 名無しさん 2014-03-09 14 49 36 1 - 2014-03-09 14 49 38 1 - 2014-03-09 14 49 39 1 - 2014-03-09 14 49 50 1 - 2014-03-09 14 49 51 1 - 2014-03-09 14 49 52 1 - 2014-03-09 14 49 54 1 - 2014-03-09 14 49 55 1 - 2014-03-09 14 49 56 1 - 2014-03-09 14 49 58 1 - 2014-03-09 21 35 05 1 - 2014-03-09 21 34 49 1 - 2014-03-09 21 34 51 1 - 2014-03-09 21 34 52 1 - 2014-03-09 21 34 53 1 - 2014-03-09 21 34 57 1 - 2014-03-09 21 34 58 1 - 2014-03-09 21 35 09 1 - 2014-03-09 21 35 11 1 - 名無しさん 2014-03-09 21 35 12 1 - 2014-03-09 21 35 13 1 - 2014-03-09 21 35 14 1 - 2014-03-09 21 35 21 1 - 2014-03-09 21 35 23 1 - 2014-03-09 21 35 24 1 - 2014-03-09 21 35 25 1 - 2014-03-09 21 35 27 1 - 2014-03-09 21 35 28 1 - 2014-03-09 21 35 29 1 - 2014-03-09 21 35 31 1 - 2014-03-09 21 35 32 1 - 2014-03-09 21 35 33 1 - 2014-03-09 21 35 35 1 - 2014-03-09 21 35 36 1 - 2014-03-09 21 35 37 1 - 2014-03-09 21 35 38 1 - 2014-03-09 21 35 41 1 - 2014-03-09 21 35 43 1 - 2014-03-09 21 35 44 1 - 2014-03-09 21 35 45 1 - 2014-03-09 21 35 46 1 - 2014-03-09 21 35 48 1 - 2014-03-09 21 35 49 1 - 2014-03-09 21 35 50 1 - 2014-03-09 21 35 51 1 - 2014-03-09 21 35 53 1 - 2014-03-09 21 35 54 1 - 2014-03-09 21 35 56
https://w.atwiki.jp/cineman/pages/6.html
pbrtビルド手順 Instructions for compiling PBRT under Windows using Visual Studio 2005 1.) Download necessary software packages - PBRT http //www.pbrt.org/src/pbrt-src-1.02.zip - OpenEXR http //savannah.nongnu.org/download/openexr/OpenEXR-1.2.2.tar.gz - zlib http //www.zlib.net/zlib123.zip - Cygwin http //www.cygwin.com/setup.exe - FLTK http //www.fltk.org/software.php?VERSION=2.0.x-r4886 FILE=fltk/1.1.7/fltk-1.1.7-source.zip (only required if you want to compile the exrdisplay utility) - Nvidia SDK http //download.nvidia.com/developer/SDK/9.5/NVIDIA_SDK_9.5.0923.0930.exe (only required if you want to compile the exrdisplay utility with fragment shader support) 2.) Install Cygwin - note that you can do a minimal install since the only necessary utilities are flex and bison 3.) Install the Nvidia SDK (as noted above, this is an optional step) 4.) compile FLTK (as noted above, this is also an optional step) - unzip the FLTK package, for the purposes of these instructions we ll assume C \fltk. - Open the C \fltk\vc2005\fltk.sln solution in Visual Studio. - Build both the Debug and Release versions. - Select the top level Solution in the Solution Explorer - Build- Batch Build - Click Select All - Click Build - FLTK should now build cleanly. - After FLTK is built, add FLTK to Visual Studio s list of directories. - Tools- Options- Projects And Solutions- VC++ Directories - Show directories for Library Files - Click the New Line Icon (the folder with the spark on its top right) - Browse to C \fltk\lib, Click Open then OK - Using the black arrows, move this directory to the bottom of the list - Next, choose Show directories for Include Files - As done for the lib directory, make a new directory listing, browse to C \fltk, click Open then OK, and move it to the bottom of the list - note that to do this in a "cleaner" manner, create an include directory in C \fltk, copy the C \fltk\FL directory into include , and then in the above step add C \fltk\include instead of C \fltk, this will keep Visual Studio from inadvertently compiling against some of the other headers that FLTK has in its root directory. 5.) Compile zlib - unzip the zlib package, for the purposes of these instructions we ll assume C \zlib. - Open the C \zlib\projects\visualc6\zlib.dsw and allow Visual Studio to convert it to 2005 format as necessary. - Build both the Debug and Release versions, but not the ASM versions! - Select the top level Solution in the Solution Explorer - Build- Batch Build - Select all those Projects without ASM in the Configuration string - Click Build - After zlib is built, add zlib to Visual Studio s list of directories - To do this in the cleanest manner, create an include and lib subdirectory in the C \zlib root directory. - Copy zconf.h, zlib.h, and zutil.h from C \zlib into C \zlib\include - Copy C \zlib\projects\visualc6\Win32_DLL_Debug\zlib1d.lib, C \zlib\projects\visualc6\Win32_DLL_Release\zlib1.lib, C \zlib\projects\visualc6\Win32_LIB_Debug\zlibd.lib, and C \zlib\projects\visualc6\Win32_DLL_Debug\zlib.lib all into C \zlib\lib - As in the last instruction for FLTK, add C \zlib\include to the list of Include directories, and C \zlib\lib to the list of Lib directories. - Add the the zlib dll s to the system path. - Create a bin directory in C \zlib - Copy C \zlib\projects\visualc6\Win32_DLL_Debug\zlib1.dll and C \zlib\projects\visualc6\Win32_DLL_Release\zlib.dll both into C \zlib\bin - Open System Properties (Win+Break, or right-click My Computer and click Properties) - Click the Advanced tab. - Click the Environment Variables button. - In the User Variables for username , select "Path", and click Edit. - At the end of the entry, add "C \zlib\bin", making sure that this new entry is separated from the current string by a semicolon, e.g. "C \Progra~1\Foo;C \zlib\bin" 6.) Compile OpenEXR - untar the OpenEXR package, for the purposes of these instructions we ll assume C \OpenEXR. - Open the C \OpenEXR\vc\vc7\OpenEXR.sln solution file in Visual Studio, allowing it convert as necessary. - Note that if you want to compile exrdisplay with fragment shader support, this is the point where you will need to tell Visual Studio where the Nvidia SDK headers and libraries are. The include directory (assuming a default install) is C \Program Files\NVIDIA Corporation\SDK 9.5\inc and the library directories are under C \Program Files\NVIDIA Corporation\SDK 9.5\LIBS, of which you ll have to add at least the lib\Release subdirectory. - Again, build both the OpenEXR Debug and Release solutions, using the same instructions as in zlib and FLTK. - You ll probably see some errors like the following LINK fatal error LNK1181 cannot open input file Iex_dll_d.lib don t worry too much about these, they are only if you want to use OpenEXR in dll format, which PBRT doesn t. - Building OpenEXR can take a little while as it compiles and runs tests for each of its sub-libraries. If you see that a test is hung or otherwise taking too long, you can kill it with ctrl+break and rebuild and it will be skipped on the second pass. - As for the previous libraries, you will now need to tell Visual Studio where to look for the OpenEXR headers and libs. The include directories you will need are C \OpenEXR\Half, C \OpenEXR\Iex, C \OpenEXR\IlmImf and C \OpenEXR\Imath. The library directory is C \OpenEXR\vc\vc7\lib. Add them to Visual Studio in the same manner as before. - You ll probably also want to add C \OpenEXR\vc\vc7\bin to your Path so you can easily run the OpenEXR utilities from the command line. To do so follow the same steps as for C \zlib\bin as given above. 7.) Compile PBRT (finally!) - unzip the PBRT package, for the purposes of these instructions we ll assume C \pbrt - Open the C \pbrt\win32\pbrt.sln solution file, allowing Visual Studio to convert as necessary. - Before compiling, there are a few project changes you will need to make. - Select the "core" project, and expand the "Parser Files" directory. - Right-click pbrtlex.l and click Properties - Select Custom Build Step and then General - Change the Command Line to reflect the directory into which you installed Cygwin in Step 1. Furthermore, if you have spaces in either the Cygwin directory name or the pbrt directory you created, you will have to appropriately quote the offending part of the command line. See http //www.pbrt.org/faq.php#faqs_build-win32_win32cygwin for more info. - Do the same as the above for pbrtparse.y. - Next, right-click the core project and select Properties - Go to Configuration Properties- Linker- Input and change the zlib library reference to zlib1.lib. Do the same for both Release and Debug versions of the core project. - Next, go to Linker- General and erase the entire string in Additional Library Directories (again, for both Release and Debug) - Lastly, go to C/C++- General and erase the string in Additional Include Directories for OpenEXR (after you re done it should read only "../../core;../..", and again, do the same for both Release and Debug) - As before, now you should be able to build both the Release and Debug versions of PBRT using Batch Build. - To facilitate running PBRT, you will probably want to add C \pbrt\win32\Projects\Release to your Path environment variable and you ll want to also add the same directory to a new environment variable named PBRT_SEARCHPATH (so that PBRT can find all the plug-ins). Substitute ..\Projects\Debug if you want to run the debug build. Alternatively, you can copy ..\Projects\Debug\pbrt.exe (as pbrtd.exe) and ..\Projects\Release\pbrt.exe both into a new directory, C \pbrt\bin, and add that to your Path and then specify the searchPath directive in your scene files for added flexibility in switching between Debug and Release versions.